ChromaForge

Biome tool

Generate material biomes.

Type a world, level, mood, material set, or reference and get colour groups plus material recipes for the mask and PBR tools.

Desert ruins Swamp outpost Ice world mining base Alien coral reef

Saved biomes

Recent cache

Open biome library
Abstract color study with bold print blocks
Output profile Palette, material recipes, masks, and PBR map handoff

Live biome

Material pack

Export the pack, send materials to the mask tool, or open them directly in the PBR generator.

Instant biome

Castle Ruins

Moody medieval stone with softened fantasy wear, cool fog, moss, timber, and selective warm light accents.

Terrain materials

Mossy Flagstone

Main walkable stone and courtyard paving

Normal
55
Rough
78
Metal
0
Height
48
Noise
64
Mask scale
58
Old Mortar

Mortar seams and lighter broken stone patches

Normal
32
Rough
72
Metal
0
Height
22
Noise
88
Mask scale
74
Cinder Earth

Dirt, mud, and shadowed ground around the keep

Normal
40
Rough
84
Metal
0
Height
30
Noise
72
Mask scale
96
Wet Lichen

Moss growth on sheltered stone and damp corners

Normal
28
Rough
80
Metal
0
Height
18
Noise
100
Mask scale
132
Fogged Cobble

Secondary paving and distant stone breakup

Normal
45
Rough
68
Metal
0
Height
35
Noise
52
Mask scale
80

Prop materials

Weathered Oak

Doors, beams, scaffolds, and broken furniture

Normal
58
Rough
76
Metal
0
Height
34
Noise
68
Mask scale
88
Wrought Iron

Gates, hinges, chains, and spikes

Normal
62
Rough
58
Metal
72
Height
16
Noise
44
Mask scale
64
Banner Cloth

Flags, drapes, and tapestry surfaces

Normal
25
Rough
66
Metal
0
Height
24
Noise
96
Mask scale
70
Carved Plaster

Statues, trim, and worn decorative masonry

Normal
34
Rough
60
Metal
0
Height
28
Noise
58
Mask scale
76
Copper Fitting

Small fixtures, clamps, and ornamental hardware

Normal
40
Rough
46
Metal
64
Height
14
Noise
40
Mask scale
60

Effects/UI materials

Torch Glow

Fire pools, lantern blooms, warm highlights

Normal
0
Rough
8
Metal
0
Height
8
Noise
100
Mask scale
142
Arcane Mist

Magic fog, spell haze, and UI emphasis

Normal
0
Rough
18
Metal
0
Height
10
Noise
100
Mask scale
160
Moonlight Rim

Edge light, UI glow, and rim highlights

Normal
0
Rough
4
Metal
0
Height
6
Noise
100
Mask scale
108
Royal Sigil

Quest markers, heraldic glow, and prestige accents

Normal
0
Rough
10
Metal
8
Height
7
Noise
100
Mask scale
118
Enchanted Bloom

Healing, growth, and soft magical highlights

Normal
0
Rough
12
Metal
0
Height
9
Noise
100
Mask scale
126