Graphics tools
ChromaForge
Build palettes, biome masks, and PBR map sets without leaving the workbench.
Pipeline
Palette to material maps.
Start with an AI biome palette, shape a tileable noise mask, then carry that source into the PBR generator for normal, smoothness, metallic, AO, height, and packed platform maps.
Black and white PNG masks with tileable edges, seeded randomness, live preview, and Unity-friendly output.
Texture tool AI texture generatorPrompt a tileable source texture in photoreal, stylized, painterly, or pixel art modes for PBR generation.
Color tool Palette generatorPrompt-based swatches, bias sliders, practical colour notes, and click-to-copy values.
Biome tool Biome generatorGenerate material recipes, palette groups, mask presets, PBR handoffs, and biome pack ZIP exports.
PBR tool PBR map generatorUpload a texture, tune normal, smoothness, metallic, AO, and height maps, then inspect them live on a lit movable platter.
Cache tool Biome libraryBrowse saved biome cache entries and reopen full biome packs in the biome generator.
Cache tool Texture libraryBrowse generated AI texture cache entries, compare variations, download PNGs, or open them in the PBR editor.
Metallic, AO, and smoothness channels packed for engine import.
Ambient occlusion, roughness, and metallic maps packed into one texture.
Export colour groups, material JSON, contact sheets, and ChromaForge metadata.