ChromaForge

New tool

Bulk uploader.

Convert raw source images into production-ready texture batches. Clean seams, generate variations, build tileable outputs, and move directly into the ChromaForge PBR pipeline.

Why this page is still gated

The bulk uploader is already operational for staged-access accounts, including queue management, texture generation, AI PBR follow-up, retries, review tools, and ZIP exports. Wider rollout is currently being paced while the credit system, usage controls, and generation balancing are finalized for public release.

Sign in with an enabled account when you want to test the current rollout build.

What it will do

01 Folder ingest

Drop in a folder of bark scans, material photos, decals, or rough source art and queue the whole set in one pass instead of opening them one by one.

02 Texture prep

Run the same texture-focused cleanup flow repeatedly: crop, square, tileable prep, prompt-assisted texture generation, and variation staging against consistent settings.

03 Library output

Send the finished batch straight into the Texture Library so each result can still be reviewed, downloaded, tagged, voted on, or passed to the PBR tool individually.

Why access is still limited

Single-image generation is relatively lightweight. Bulk workflows are different: large folder batches can trigger repeated texture generation, AI PBR processing, queue orchestration, cached asset storage, and packaged ZIP exports across dozens or hundreds of assets at once.

The uploader is already operational in staged rollout, but wider release is currently being paced while the credit system, generation balancing, and long-term scaling controls are finalized. The planned public model is moving toward flexible model selection and credit-based usage rather than one fixed subscription tier.

AI Models

Current model lineup

Free access keeps workflow intelligence on . Paid image generation then steps up through , , and .

Bulk usage is moving toward token packs instead of rigid per-batch caps. The intent is simple: run as much work as you want while you still have tokens available. Exact pack sizes and pricing are still being worked out.

Planned rollout

  • Current rollout build already covers queue staging, progress tracking, retries, cancellation, review, and ZIP export.
  • Hybrid batches now use the uploaded image as a real reference, not just a prompt hint.
  • Auto PBR material pack generation is already part of the batch pipeline for enabled accounts.
  • Next work is the credit/token payment layer, pricing rules, and clearer launch limits by model and monthly usage.
  • Public release follows once the queue, payment flow, and cost controls are stable enough to open wider.