About
ChromaForge.
A compact workbench for colour systems, AI textures, noise masks, and PBR material map generation.
What it does
ChromaForge helps turn prompts, palettes, and source images into practical game-art assets: tileable textures, biome colour packs, masks, normal maps, AO, roughness, metallic, height, and packed engine maps.
Why it exists
The goal is to keep fast material experimentation in one place, with exports that are useful for real engine workflows rather than just preview images.
Contact
For feedback, support, or project questions, use the contact form or email hello@pdsystems.dev.