ChromaForge

Biome tool

Generate material biomes.

Type a world, level, mood, material set, or reference and get colour groups plus material recipes for the mask and PBR tools.

Desert ruins Swamp outpost Ice world mining base Alien coral reef

Saved biomes

Recent cache

Open biome library
Abstract color study with bold print blocks
Output profile Palette, material recipes, masks, and PBR map handoff

Live biome

Material pack

Export the pack, send materials to the mask tool, or open them directly in the PBR generator.

Instant biome

Ancient Castle Keep

moody fantasy fortress with damp stone, overgrown courtyards, and restrained magical highlights

Terrain materials

Mossy Flagstone

main courtyard paving and walkable stone

Normal
68
Rough
82
Metal
0
Height
54
Noise
64
Mask scale
72
Chalk Mortar

stone joints, worn edges, and dusted surfaces

Normal
28
Rough
74
Metal
0
Height
18
Noise
48
Mask scale
84
Overgrown Turf

courtyard patches, verge growth, and roof moss

Normal
42
Rough
88
Metal
0
Height
36
Noise
96
Mask scale
108
Packed Earth

paths, collapsed areas, and muddy seams

Normal
38
Rough
80
Metal
0
Height
28
Noise
58
Mask scale
66
Rain Slate

roofs, stair treads, and wet stone accents

Normal
62
Rough
68
Metal
0
Height
40
Noise
52
Mask scale
58

Prop materials

Weathered Oak Beam

doors, scaffolds, supports, and broken furniture

Normal
54
Rough
76
Metal
0
Height
34
Noise
60
Mask scale
74
Ironwork

gates, hinges, grates, and chains

Normal
58
Rough
56
Metal
72
Height
20
Noise
34
Mask scale
46
Faded Tapestry

banners, curtains, and noble furnishings

Normal
22
Rough
64
Metal
0
Height
14
Noise
42
Mask scale
62
Aged Plaster

interior walls, trim, and cracked ornament

Normal
30
Rough
70
Metal
0
Height
16
Noise
38
Mask scale
52
Royal Trim

carved insignia, edging, and noble details

Normal
18
Rough
46
Metal
22
Height
10
Noise
26
Mask scale
40

Effects/UI materials

Torch Flame

warm light bloom and fire VFX

Normal
0
Rough
18
Metal
0
Height
8
Noise
18
Mask scale
22
Arcane Glow

spell highlights and selected UI states

Normal
0
Rough
10
Metal
0
Height
6
Noise
20
Mask scale
28
Moonlight Rim

cool edge light, fog, and readable icon accents

Normal
0
Rough
12
Metal
0
Height
5
Noise
16
Mask scale
24
Heraldic Alert

damage state, danger markers, and warnings

Normal
0
Rough
14
Metal
0
Height
7
Noise
14
Mask scale
18
Verdant Pulse

healing VFX, interactables, and friendly UI

Normal
0
Rough
16
Metal
0
Height
6
Noise
18
Mask scale
20